Mesh Dynamic
GUI component
A low-level terrain mesh uses the vertices in the shared mesh buffer to build a continuous level-of-detail triangle network. Mesh refinement is performed in the background, so that the terrain mesh adapts automatically, usually in a view-dependent way.
The Mesh Dynamic GUI component provides means to inspect and manipulate general parameters for terrain mesh refinement.
See the MeshDynamicGui
API for more detail.
![MeshDynamicGui](../../_images/doc/Components/MeshDynamicGui.png)
Status
The first field indicates the current status of background refinement for the terrain mesh:
busy = mesh is being refined to reach optimal structure
done = optimal mesh structure has been reached
pause = refinement is paused after reaching optimal structure
The second field gives the overall progress in percent of background refinement, where 100% means that an optimal mesh structure has been reached.
Visible
The field gives the number of terrain mesh vertices that are visible in the current level-of-detail.
The slider can be used to establish a maximum value for the number of visible vertices.