ModelRendererMode
Description
Enumeration of render modes for ModelRenderer.Mode.
Public / Constants
Default
Default render mode.
This render mode may be used to draw opaque geometry (optionally with alpha-to-coverage) or transparent geometry (using alpha-blending).
Shadow
Render mode for filling the shadow-maps with opaque geometry (optionally with alpha-to-coverage).
Transparent geometry will be skipped by ModelRenderer.Render while in this mode, i.e. subsequent calls to ModelRenderer.FlushQueue for the transparent queue will never submit any GPU work.