Mipmap

Description

sealed class Tinman.Shaders.Mipmap.Mipmap

Derived from

GpuCode abstract

Full source code is included in the Tinman 3D SDK download.

The render effect code used by the internal IRendererEffect of DirectX12Context.

Public / Methods

CS_​Linear


[ComputeShader(32, 32, 1)] [If("HLSL_DX12")]
public static method CS_Linear → (1)

threadId in : int3

The shader input.

Computes a mipmap level of a linear texture.

CS_​Srgb


[ComputeShader(32, 32, 1)] [If("HLSL_DX12")]
public static method CS_Srgb → (1)

threadId in : int3

The shader input.

Computes a mipmap level of a compressed sRGB texture.