DisplacementFixed Description [StageInOut] struct Tinman.Shaders.Terrain.DisplacementFixed Full source code is included in the Tinman 3D SDK download. Fixed input data for the tessellation stage. Public / Attributes Area public attribute Area → (float32) Area of vertex neighbourhood. Distance public attribute Distance → (float32) Distance from vertex to camera. Eye public attribute Eye → (float3) Unit-length eye-vector in light-space. MaterialCoords public attribute MaterialCoords → (float3) Material texture-coordinates in light-space. MaterialIds public attribute MaterialIds → (int4) The material IDs per slot. MaterialNormal public attribute MaterialNormal → (float3) Material texture-coordinates in light-space. Normal public attribute Normal → (float3) Unit-length normal vector in light-space. Position public attribute Position → (float3) Original vertex position, in camera-space. Shadow public attribute Shadow → (float3) Original vertex position, in locked camera-space. CB_Texture_Volatile GS_In_Material