VS_In_Instance Description [StageInOut] struct Tinman.Shaders.Model.VS_In_Instance Full source code is included in the Tinman 3D SDK download. Vertex shader input for IModelRendererEffect. Public / Attributes Color [Color(1)] public attribute Color → (float4) Modulation factors for color and ambient occlusion. Intensity [TexCoord(3)] public attribute Intensity → (float32) Vertex color scale + position interpretation. Matrix0 [Tangent(2)] public attribute Matrix0 → (float3) Tangent of orientation frame. Matrix1 [Tangent(3)] public attribute Matrix1 → (float3) Bitangent of orientation frame. Position [Position(2)] public attribute Position → (float3) Position offset. Scale [TexCoord(2)] public attribute Scale → (float32) Uniform scale factor. VS_In VS_In_InstanceShadow