VS_In Description [StageInOut] struct Tinman.Shaders.Terrain.VS_In Full source code is included in the Tinman 3D SDK download. Vertex shader input for ITerrainEffect. Public / Attributes Color [Color(0)] public attribute Color → (float4) The per-vertex data for Semantic.Texture. CoordsHigh [TexCoord(0)] public attribute CoordsHigh → (float3) The per-vertex data for Semantic.HeightmapCoords. CoordsLow [TexCoord(1)] public attribute CoordsLow → (float3) The per-vertex data for Semantic.HeightmapCoords. LevelOfDetail [TexCoord(2)] public attribute LevelOfDetail → (float2) The per-vertex data for Semantic.Area. MaterialIds [Color(1)] public attribute MaterialIds → (int4) The per-vertex data for Semantic.Material. See also MaterialToken.MaterialAt MaterialWeights [Color(2)] public attribute MaterialWeights → (float4) The per-vertex data for Semantic.Material. See also MaterialToken.WeightAt Normal [Normal(0)] public attribute Normal → (float3) The per-vertex data for Semantic.Normal. NormalBase [Normal(1)] public attribute NormalBase → (float3) The per-vertex data for Semantic.NormalBase. Position [Position(0)] public attribute Position → (float3) The per-vertex data for Semantic.Position. PositionDelta [Position(1)] public attribute PositionDelta → (float3) The per-vertex data for Semantic.Position. Triangulate Util