VS_Out Description [StageInOut] struct Tinman.Shaders.Model.VS_Out Full source code is included in the Tinman 3D SDK download. Vertex shader output for IModelRendererEffect. Public / Attributes Bitangent [Tangent(0)] public attribute Bitangent → (float3) Bitangent vector. Clip [TexCoord(0)] [With(Behaviour.NoPerspective)] public attribute Clip → (float2) Line thickness offset vector. Color [Color] public attribute Color → (float4) Base color and opacity. Coords [TexCoord(1)] public attribute Coords → (float4) Texture coordinate sets. Normal [Normal(1)] public attribute Normal → (float3) Normal vector. Occlusion [TexCoord(2)] public attribute Occlusion → (float32) Ambient occlusion, given as scale factor for ambient light. Plain [TexCoord(3)] [With(Behaviour.Center)] public attribute Plain → (float4) Position value. Position [System(Value.Position)] public attribute Position → (float4) Position value. Shadow [TexCoord(4)] public attribute Shadow → (float4) Shadow coefficients, to be used with Shadow.ComputeShadow. Tangent [Tangent(1)] public attribute Tangent → (float3) Tangent vector. VS_In_Shadow VS_Out_Shadow