Process

Description

sealed class Tinman.Shaders.Process.Process

Derived from

GpuCode abstract

Full source code is included in the Tinman 3D SDK download.

The render effect code used by IProcessEffect.

Public / Methods

PS_​Blur


[PixelShader]
public static method PS_Blur → (1)

data in : VS_Out

The shader input.

returns → PS_Out_Target

The shader output.

The pixel shader for ProcessParameters.PassBlur.

PS_​Transparency


[PixelShader]
public static method PS_Transparency → (1)

data in : VS_Out

The shader input.

returns → PS_Out_Target

The shader output.

The pixel shader for ProcessParameters.PassTransparency.

VS


[VertexShader]
public static method VS → (1)

data in : VS_In

The shader input.

returns → VS_Out

The shader output.

The vertex shader that sets up the screen quad for pixel-perfect processing.